Tagged | game-dev
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Video: How to Build Video Games With Rust
(8thlight.com) -
Article: Testing Games is Not a Game
(www.infoq.com) -
Demolishing Wallhacks with VALORANT's Fog of War
(technology.riotgames.com)#software-engineering #software-architecture #algorithms #game-dev
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Diving deeper into Unity-ML Agents
(towardsdatascience.com) -
Article: Candy Crush QA AI Saga
(www.infoq.com) -
Android Game SDK
(android-developers.googleblog.com) -
Bringing Features to Life in Legends of Runeterra
(technology.riotgames.com) -
Presentation: Multi-modal Input Design for Magic Leap
(www.infoq.com) -
Runes Reforged: A Technical Retro
(engineering.riotgames.com)#software-engineering #software-architecture #refactor #game-dev
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Under the hood of Pixling World
(hackernoon.com) -
Build a Multiplayer Browser-based VR Game with A-Frame, PubNub, and WebVR
(www.pubnub.com) -
Game jamming on a quantum computer
(hackernoon.com) -
Profiling: Real World Performance in League
(engineering.riotgames.com) -
Riot's Approach to Anti-Cheat
(engineering.riotgames.com) -
Procedural Generation and Possible Worlds
(x-team.com) -
Writing A Naive Game AI: A Case Study
(hackernoon.com) -
Progressive Web Games
(hacks.mozilla.org) -
How to build a Gesture Controlled Web based Game using Tensorflow Object Detection Api
(towardsdatascience.com) -
Determinism: Fixing Divergences
(engineering.riotgames.com) -
Erlang Serpents
(erlang-solutions.com) -
Gamedev with Elm Types
(robots.thoughtbot.com)